|
class | AbleReplay |
| Represents a replay of a session. More...
|
|
class | AddTrackingAvatarAsGhost |
| Class to add a tracking avatar as a ghost. More...
|
|
class | AvatarSkeleton |
| Represents the skeleton of an avatar. Contains functions to map the information from one avatar to the another base on T pose. More...
|
|
class | BiometricData |
| Class to store biometric datum, contains function to serialize and deserialize function to json string. More...
|
|
class | BiometricDatum |
| Represents a single data point in the BiometricData class. More...
|
|
class | BodyConverter |
| A class that can be serialized in json. Used to track an entire body/joint chain. This is device agnostic, so it doesn't matter if this is kinect or some other device. More...
|
|
class | BodyReplayer |
| The BodyReplayer class is used to define the structure of a player's body in a game. More...
|
|
class | BoneControllerInterface |
| Represents the interface for controlling bone operations in the BoneControllerInterface class. More...
|
|
class | BoolParameter |
| Represents a boolean parameter used in a game. More...
|
|
class | BoolWidget |
| Represents a boolean widget that can be used to control game objects and update a boolean parameter. More...
|
|
class | checkForSuki |
| The checkForSuki class is responsible for checking if "Suki" is present. More...
|
|
class | DropdownController |
| Controls the behavior of a dropdown UI element. More...
|
|
class | eagDebug |
| Enablegames Debug class for logging and debugging purposes. More...
|
|
class | eagDebugHandler |
| Represents a custom debug log handler for writing logs to a file. More...
|
|
class | egBool |
| Represents a boolean egVariable that can be used in games. More...
|
|
class | egDefaultParametersCreator |
| This is an User friendly parameter creator for developers. With this script a developer can set up game parameters with the Unity Inspector without use the code at all. More...
|
|
class | egEvent |
| Class that contains all the types of events supported by EGLibrary. More...
|
|
class | egFloat |
| Represents a floating point number egVariable that can be used in games. More...
|
|
class | egInt |
| Represents an integer egVariable that can be used in games. More...
|
|
class | egString |
| Represents a string egVariable that can be used in games. More...
|
|
class | egVar |
| Abstract class that will be used to implement our personal egVariables It handle only the type of parameters implemented in our games. Further implementations will require an update of this class. More...
|
|
class | EnableAPI |
| The EnableAPI class provides access to the API services of the Enablegames platform. More...
|
|
class | EnableBody |
| A class that can be serialized in json Used to track an entire body/joint chain This is device agnostic, so it doesn't matter if this is kinect or some other device. More...
|
|
class | EnableJoint |
| A class representing a joint of a body. More...
|
|
class | EnableString |
| Represents a serializable string value. More...
|
|
class | EnumParameter |
| Represents a enum parameter used in a game. More...
|
|
class | FilesToDropdown |
| Provides functionality to get a list of file names from a specified directory and populate them in a dropdown UI element. More...
|
|
class | GameCreatorPanel |
| Represents a panel that controls the creation of games. More...
|
|
class | gameCreatorToMainMenu |
| Class that switches back to the main menu, deactivating the game creator and activating the main menu. More...
|
|
class | GamePanel |
| Represents a game panel in the UI. More...
|
|
class | GameParameter |
| Represents a game parameter that can be customized. More...
|
|
class | GameParameterCreator |
| Class responsible for creating and managing game parameters for UI. More...
|
|
class | GameParameters |
| Contains the parameters used by the game at runtime. More...
|
|
class | GenericParameter |
| Represents a generic parameter used in a game. More...
|
|
class | IntParameter |
| Represents an integer parameter in a game. More...
|
|
class | LoginNavigation |
| Class for handling the login navigation functionality. More...
|
|
class | MiniJSON |
| This class encodes and decodes JSON strings. Spec. details, see http://www.json.org/. More...
|
|
class | NetworkSkeletonOSC |
| A class that represents a network skeleton using OSC communication. More...
|
|
class | OnEventModule |
| Class that bind a TrackerModule to an event and the tags that represent the egObject that call a certain event. More...
|
|
class | ParameterHandler |
| Handles accessing and managing game parameters. More...
|
|
class | ParameterTracker |
| ParameterTracker is a class that extends the TrackerComponent class and is responsible for tracking parameters in the application. More...
|
|
class | ParameterWidget |
| Abstract class representing a parameter widget. More...
|
|
class | PieChartMesh |
|
class | PieChartMeshController |
|
class | RangeParameter |
| Represents a float parameter used in games. Contains min and max value. More...
|
|
class | RangeWidget |
| Represents a widget that allows users to select a value within a specified range. More...
|
|
class | RoboticData |
| Class to store a collection of robotic data. Contains function to serialize and deserialize to json string. More...
|
|
class | RoboticDatum |
| Represents a single data point in the RoboticData class. More...
|
|
class | Session |
| Represents a session for storing tracker messages. More...
|
|
class | SessionAnalyzer |
| Extension methods for the Session class. Specifically methods that analyze read in data or in progress sessions Nothing is cached, everything calculated when called. More...
|
|
class | SessionCreator |
| This class creates sessions for AbleGames games. This class will connect & create a session for logging data and results. More...
|
|
class | SessionCreatorPanel |
| UI Element. Default for generic/quick setup. More...
|
|
class | SessionReader |
| The SessionReader class reads and deserializes a JSON file into a Session object. More...
|
|
class | SessionReplay |
| The SessionReplay class handles the functionality of session replay. More...
|
|
class | SkeletonData |
| Skeleton data. Calculates and holds all skeleton data which is needed by suki, etc. Calculates joint angles, min and max values,etc. More...
|
|
class | SkeletonGhost |
| The SkeletonGhost class is responsible for copying skeleton data from an AvatarSkeleton object to another object. More...
|
|
class | StringListParameter |
| Represents a game parameter that stores a choice from a list of strings. More...
|
|
class | StringListWidget |
| Represents a widget for displaying a list of strings. More...
|
|
class | StringParameter |
| Represents a string parameter used in a game. More...
|
|
class | TrackAvatar |
| TrackAvatar is a class that tracks data for an avatar skeleton. More...
|
|
class | Tracker |
| MonoBehaviour that records the game data. Subscribe game behavior to the tracker by defining a message delegate. See TrackerModule. More...
|
|
class | TrackerComponent |
| TrackerComponent is a base class for all tracker components in the application. More...
|
|
class | TrackerHeading |
| Represents a tracker heading that contains version number and project name. More...
|
|
class | TrackerMessage |
| Represents a message sent by the Tracker. More...
|
|
class | TrackerModule |
| This object gets data from a delegate for logging. Users register functionality to track. Creates tracker messages that get logged in the tracker file. More...
|
|
class | VariableHandler |
| Singleton that bind variables to the game parameters from GameParameters.cs It will update the state of the variables each time the game parameter bind to them changes. More...
|
|