EGDL2 2.1
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Enablegames.ParameterHandler Class Reference

Handles accessing and managing game parameters. More...

Inherits MonoBehaviour.

Collaboration diagram for Enablegames.ParameterHandler:

Public Member Functions

void ForceUpdate (GameParameter parameter)
 Forces an update for a specific GameParameter across all GameParameters instances.
 
void ResetParameters ()
 Resets all parameters to their default values.
 
void AddParameters (string name)
 ///add a new group of parameters with name (such as Warmup, Condition, Cooldown)
 
GameParameters GetParameters (string name)
 get a group of parameters grouped under name (such as Warmup, Condition, Cooldown)
 

Properties

List< GameParameterAllDefaultParameters [get]
 This property allows accessing all the default game parameters.
 
Dictionary< string, GameParametersParameters [get]
 Represents a dictionary of game parameters.
 
List< GameParametersAllParameters [get]
 This property allows accessing all the game parameters.
 

Detailed Description

Handles accessing and managing game parameters.

Member Function Documentation

◆ AddParameters()

void Enablegames.ParameterHandler.AddParameters ( string name)
inline

///add a new group of parameters with name (such as Warmup, Condition, Cooldown)

Parameters
name
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◆ ForceUpdate()

void Enablegames.ParameterHandler.ForceUpdate ( GameParameter parameter)
inline

Forces an update for a specific GameParameter across all GameParameters instances.

Parameters
parameterThe GameParameter to be updated.

◆ GetParameters()

GameParameters Enablegames.ParameterHandler.GetParameters ( string name)
inline

get a group of parameters grouped under name (such as Warmup, Condition, Cooldown)

Parameters
name
Returns
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Property Documentation

◆ AllDefaultParameters

List<GameParameter> Enablegames.ParameterHandler.AllDefaultParameters
get

This property allows accessing all the default game parameters.

Returns
A list of GameParameter objects representing all the default game parameters.

◆ AllParameters

List<GameParameters> Enablegames.ParameterHandler.AllParameters
get

This property allows accessing all the game parameters.

Returns
A list of GameParameters objects representing all the game parameters.

◆ Parameters

Dictionary<string, GameParameters> Enablegames.ParameterHandler.Parameters
get

Represents a dictionary of game parameters.

Returns
A dictionary of string keys and GameParameters values representing the game parameters.

This property is used to access and manage game parameters.


The documentation for this class was generated from the following file: