EGDL2 2.1
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Enablegames.BodyConverter Class Reference

A class that can be serialized in json. Used to track an entire body/joint chain. This is device agnostic, so it doesn't matter if this is kinect or some other device. More...

Inheritance diagram for Enablegames.BodyConverter:
Collaboration diagram for Enablegames.BodyConverter:

Additional Inherited Members

- Public Member Functions inherited from FullSerializer.fsBaseConverter
virtual object CreateInstance (fsData data, Type storageType)
 Construct an object instance that will be passed to TryDeserialize. This should not deserialize the object.
 
virtual bool RequestCycleSupport (Type storageType)
 If true, then the serializer will support cyclic references with the given converted type.
 
virtual bool RequestInheritanceSupport (Type storageType)
 If true, then the serializer will include inheritance data for the given converter.
 
fsResult TrySerialize (object instance, out fsData serialized, Type storageType)
 Serialize the actual object into the given data storage.
 
fsResult TryDeserialize (fsData data, ref object instance, Type storageType)
 Deserialize data into the object instance.
 
- Public Attributes inherited from FullSerializer.fsBaseConverter
fsSerializer Serializer
 The serializer that was owns this converter.
 

Detailed Description

A class that can be serialized in json. Used to track an entire body/joint chain. This is device agnostic, so it doesn't matter if this is kinect or some other device.


The documentation for this class was generated from the following file: