Represents a custom debug log handler for writing logs to a file.
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Inherits ILogHandler.
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| eagDebugHandler () |
| | Handler for debug logs that writes log messages to a file.
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| eagDebugHandler (Mode mode) |
| | Handler for debug logs that writes log messages to a file.
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| void | LogFormat (LogType logType, UnityEngine.Object context, string format, params object[] args) |
| | Writes a formatted log message to a file and passes the log to the default log handler.
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| void | LogException (Exception exception, UnityEngine.Object context) |
| | Logs the given exception.
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Represents a custom debug log handler for writing logs to a file.
◆ LogException()
| void Enablegames.eagDebugHandler.LogException |
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Exception | exception, |
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UnityEngine::Object | context ) |
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Logs the given exception.
- Parameters
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| mode | The debug mode to determine if the exception should be logged. |
| exception | The exception to be logged. |
◆ LogFormat()
| void Enablegames.eagDebugHandler.LogFormat |
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LogType | logType, |
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UnityEngine::Object | context, |
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string | format, |
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params object[] | args ) |
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Writes a formatted log message to a file and passes the log to the default log handler.
- Parameters
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| logType | The type of log message (e.g. log, warning, error). |
| context | The object associated with the log message. |
| format | The format string for the log message. |
| args | The arguments to format the log message. |
The documentation for this class was generated from the following file:
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Debugging/eagDebug.cs