Represents a session for storing tracker messages.
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void | CreateSessionFile () |
| Creates a session file for storing tracker messages.
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void | AddMessage (TrackerMessage message) |
| Adds a tracker message to the session.
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void | AddMessage (TrackerMessage message, bool closeJson) |
| Adds a tracker message to the session.
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void | Save () |
| Saves the session file.
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string | JSONString () |
| Serialize the session into JSON. A weird fullserializer issue adds backslashes when serializing nested JSON objects. The backslash gets removed here. DO NOT USE BACKSLASHES IN MESSAGES!
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Represents a session for storing tracker messages.
◆ AddMessage() [1/2]
Adds a tracker message to the session.
- Parameters
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message | The tracker message to add. |
- See also
- TrackerMessage, Session, Session.AddMessage(TrackerMessage, bool)
◆ AddMessage() [2/2]
void Enablegames.Session.AddMessage |
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TrackerMessage | message, |
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bool | closeJson ) |
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Adds a tracker message to the session.
- Parameters
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message | The tracker message to add. |
- See also
- TrackerMessage, Session, Session.AddMessage(TrackerMessage, bool)
◆ JSONString()
string Enablegames.Session.JSONString |
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Serialize the session into JSON. A weird fullserializer issue adds backslashes when serializing nested JSON objects. The backslash gets removed here. DO NOT USE BACKSLASHES IN MESSAGES!
- Returns
The documentation for this class was generated from the following file:
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/Session/Session.cs