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EGDL2 2.1
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The BodyReplayer class is used to define the structure of a player's body in a game.
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Inherits MonoBehaviour.
The BodyReplayer class is used to define the structure of a player's body in a game.
This class is used to store references to various body parts of a player in a game. These references can be used to manipulate the position and rotation of the body parts during gameplay.