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EGDL2 2.1
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The SkeletonGhost class is responsible for copying skeleton data from an AvatarSkeleton object to another object. More...
Inherits MonoBehaviour.

Public Attributes | |
| AvatarSkeleton | avatarSkeleton |
| if null, gets component from GameObject | |
| AvatarSkeleton | Ghost |
| The Ghost variable represents the AvatarSkeleton object that is used as a ghost for copying skeleton data. | |
| bool | moving = false |
| whether to copy position data as well as orientations | |
| bool | mirror = false |
| The mirror variable determines whether to mirror the skeleton data or not. | |
| bool | updateAlways = false |
| Determines whether the skeleton data should be updated always, even if the Ghost variable is not active and enabled. | |
The SkeletonGhost class is responsible for copying skeleton data from an AvatarSkeleton object to another object.
The SkeletonGhost class is used to create a ghost version of an AvatarSkeleton object, which can be used to copy skeleton data to another object. It provides functionality to mirror the skeleton data and determine if the skeleton data should be updated even if the ghost object is not active and enabled.
| AvatarSkeleton Enablegames.SkeletonGhost.Ghost |
The Ghost variable represents the AvatarSkeleton object that is used as a ghost for copying skeleton data.
This variable is of type AvatarSkeleton and is used to copy skeleton data from the avatar skeleton to another object.
| bool Enablegames.SkeletonGhost.mirror = false |
The mirror variable determines whether to mirror the skeleton data or not.
If mirror is set to true, the skeleton data will be mirrored. If mirror is set to false, the skeleton data will not be mirrored.