EGDL2 2.1
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Enablegames.SkeletonGhost Class Reference

The SkeletonGhost class is responsible for copying skeleton data from an AvatarSkeleton object to another object. More...

Inherits MonoBehaviour.

Collaboration diagram for Enablegames.SkeletonGhost:

Public Attributes

AvatarSkeleton avatarSkeleton
 if null, gets component from GameObject
 
AvatarSkeleton Ghost
 The Ghost variable represents the AvatarSkeleton object that is used as a ghost for copying skeleton data.
 
bool moving = false
 whether to copy position data as well as orientations
 
bool mirror = false
 The mirror variable determines whether to mirror the skeleton data or not.
 
bool updateAlways = false
 Determines whether the skeleton data should be updated always, even if the Ghost variable is not active and enabled.
 

Detailed Description

The SkeletonGhost class is responsible for copying skeleton data from an AvatarSkeleton object to another object.

The SkeletonGhost class is used to create a ghost version of an AvatarSkeleton object, which can be used to copy skeleton data to another object. It provides functionality to mirror the skeleton data and determine if the skeleton data should be updated even if the ghost object is not active and enabled.

Member Data Documentation

◆ Ghost

AvatarSkeleton Enablegames.SkeletonGhost.Ghost

The Ghost variable represents the AvatarSkeleton object that is used as a ghost for copying skeleton data.

This variable is of type AvatarSkeleton and is used to copy skeleton data from the avatar skeleton to another object.

◆ mirror

bool Enablegames.SkeletonGhost.mirror = false

The mirror variable determines whether to mirror the skeleton data or not.

If mirror is set to true, the skeleton data will be mirrored. If mirror is set to false, the skeleton data will not be mirrored.


The documentation for this class was generated from the following file: