EGDL2 2.1
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Enablegames.AvatarSkeleton.BoneInfo Class Reference

Represents information about a bone. More...

Public Attributes

Transform m_bone
 Represents a bone in the AvatarSkeleton class.
 
Vector3 m_TargetSyncPosition
 
Quaternion m_TargetSyncRotation3D
 Represents the 3D rotation of the target bone.
 

Detailed Description

Represents information about a bone.

Member Data Documentation

◆ m_TargetSyncPosition

Vector3 Enablegames.AvatarSkeleton.BoneInfo.m_TargetSyncPosition

Represents the synchronized position of the target bone.


The documentation for this class was generated from the following file: