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EGDL2 2.1
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Represents information about a bone. More...
Public Attributes | |
| Transform | m_bone |
| Represents a bone in the AvatarSkeleton class. | |
| Vector3 | m_TargetSyncPosition |
| Quaternion | m_TargetSyncRotation3D |
| Represents the 3D rotation of the target bone. | |
Represents information about a bone.
| Vector3 Enablegames.AvatarSkeleton.BoneInfo.m_TargetSyncPosition |
Represents the synchronized position of the target bone.