This class allows arbitrary code to easily register global converters. To add a converter, simply declare a new field called "Register_*" that stores the type of converter you would like to add. Alternatively, you can do the same with a method called "Register_*"; just add the converter type to the Converters list.
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This class allows arbitrary code to easily register global converters. To add a converter, simply declare a new field called "Register_*" that stores the type of converter you would like to add. Alternatively, you can do the same with a method called "Register_*"; just add the converter type to the Converters list.
The documentation for this class was generated from the following files:
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Converters/Unity/AnimationCurve_DirectConverter.cs
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Converters/Unity/Bounds_DirectConverter.cs
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Converters/Unity/Gradient_DirectConverter.cs
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Converters/Unity/Keyframe_DirectConverter.cs
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Converters/Unity/LayerMask_DirectConverter.cs
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Converters/Unity/Rect_DirectConverter.cs
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/fsConverterRegistrar.cs