fsContext stores global metadata that can be used to customize how fsConverters operate during serialization.
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void | Reset () |
| | Removes all context objects from the context.
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void | Set< T > (T obj) |
| | Sets the context object for the given type with the given value.
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bool | Has< T > () |
| | Returns true if there is a context object for the given type.
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T | Get< T > () |
| | Fetches the context object for the given type.
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fsContext stores global metadata that can be used to customize how fsConverters operate during serialization.
The documentation for this class was generated from the following file:
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/fsContext.cs