A property or field on a MetaType.
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void | Write (object context, object value) |
| | Writes a value to the property that this MetaProperty represents, using given object instance as the context.
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object | Read (object context) |
| | Reads a value from the property that this MetaProperty represents, using the given object instance as the context.
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Type | StorageType [get] |
| | The type of value that is stored inside of the property. For example, for an int field, StorageType will be typeof(int).
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bool | CanRead [get] |
| | Can this property be read?
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bool | CanWrite [get] |
| | Can this property be written to?
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string | JsonName [get] |
| | The serialized name of the property, as it should appear in JSON.
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string | MemberName [get] |
| | The name of the actual member.
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bool | IsPublic [get] |
| | Is this member public?
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A property or field on a MetaType.
The documentation for this class was generated from the following file:
- /Users/yiyangshang/egdl2/Assets/eag/Scripts/enablegames/Tracking/JSON Serializer/Source/Reflection/fsMetaProperty.cs